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SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for BasicText, including all inherited members.
| BasicText(SDL_Point position, SDL_Renderer *renderer, std::shared_ptr< TTF_Font > font, SDL_Color &color) | BasicText | |
| BasicText(BasicText &text) = delete | BasicText | delete |
| Draw() | BasicText | |
| SetText(const std::wstring &text) | BasicText | |
| TextDims() | BasicText | |
| ~BasicText() | BasicText |
1.4.1