SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
BasicText Member List

This is the complete list of members for BasicText, including all inherited members.

BasicText(SDL_Point position, SDL_Renderer *renderer, std::shared_ptr< TTF_Font > font, SDL_Color &color)BasicText
BasicText(BasicText &text) = deleteBasicTextdelete
Draw()BasicText
SetText(const std::wstring &text)BasicText
TextDims()BasicText
~BasicText()BasicText