SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for BasicText, including all inherited members.
BasicText(SDL_Point position, SDL_Renderer *renderer, std::shared_ptr< TTF_Font > font, SDL_Color &color) | BasicText | |
BasicText(BasicText &text) = delete | BasicText | delete |
Draw() | BasicText | |
SetText(const std::wstring &text) | BasicText | |
TextDims() | BasicText | |
~BasicText() | BasicText |