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SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for GameManager, including all inherited members.
| ButtonState(const Button &b) const | GameManager | |
| GameManager(const GameManager &) = delete | GameManager | delete |
| GameOver() const | GameManager | |
| GetLives() const | GameManager | |
| GetScore() const | GameManager | |
| LoseLife() | GameManager | |
| PressButton(const Button &b) | GameManager | |
| ReleaseButton(const Button &b) | GameManager | |
| ScorePoint() | GameManager | |
| ToggleButton(const Button &b) | GameManager | |
| instance() | GameManager | static |
| operator=(GameManager const &) = delete | GameManager | delete |
| startUp(const int &numBricks) | GameManager |
1.4.1