SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for GameManager, including all inherited members.
ButtonState(const Button &b) const | GameManager | |
GameManager(const GameManager &) = delete | GameManager | delete |
GameOver() const | GameManager | |
GetLives() const | GameManager | |
GetScore() const | GameManager | |
LoseLife() | GameManager | |
PressButton(const Button &b) | GameManager | |
ReleaseButton(const Button &b) | GameManager | |
ScorePoint() | GameManager | |
ToggleButton(const Button &b) | GameManager | |
instance() | GameManager | static |
operator=(GameManager const &) = delete | GameManager | delete |
startUp(const int &numBricks) | GameManager |