SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
GameObject Member List

This is the complete list of members for GameObject, including all inherited members.

DebugRender(SDL_Renderer *renderer)GameObject
GameObject(const std::string &tag)GameObject
GameObject(const Vector3D &position)GameObject
GameObject(const Vector3D &position, const std::string &tag)GameObject
GameObject(const Vector3D &position, const Vector3D &size)GameObject
GameObject(const Vector3D &position, const Vector3D &size, const std::string &tag)GameObject
GameObject()GameObjectdefault
GetSize()GameObject
GetSize() constGameObject
Hit(const std::string &tag)GameObjectvirtual
Update(const Vector3D &position)GameObject
_GetPosition() constGameObject
aliveGameObject
mHeightGameObjectprotected
mPositionGameObjectprotected
mTagGameObject
mWidthGameObjectprotected
operator<<(std::ostream &os, const GameObject &obj)GameObjectfriend
startPositionGameObjectprotected