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SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for GameObject, including all inherited members.
| DebugRender(SDL_Renderer *renderer) | GameObject | |
| GameObject(const std::string &tag) | GameObject | |
| GameObject(const Vector3D &position) | GameObject | |
| GameObject(const Vector3D &position, const std::string &tag) | GameObject | |
| GameObject(const Vector3D &position, const Vector3D &size) | GameObject | |
| GameObject(const Vector3D &position, const Vector3D &size, const std::string &tag) | GameObject | |
| GameObject() | GameObject | default |
| GetSize() | GameObject | |
| GetSize() const | GameObject | |
| Hit(const std::string &tag) | GameObject | virtual |
| Update(const Vector3D &position) | GameObject | |
| _GetPosition() const | GameObject | |
| alive | GameObject | |
| mHeight | GameObject | protected |
| mPosition | GameObject | protected |
| mTag | GameObject | |
| mWidth | GameObject | protected |
| operator<<(std::ostream &os, const GameObject &obj) | GameObject | friend |
| startPosition | GameObject | protected |
1.4.1