SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
|
This is the complete list of members for GameObject, including all inherited members.
DebugRender(SDL_Renderer *renderer) | GameObject | |
GameObject(const std::string &tag) | GameObject | |
GameObject(const Vector3D &position) | GameObject | |
GameObject(const Vector3D &position, const std::string &tag) | GameObject | |
GameObject(const Vector3D &position, const Vector3D &size) | GameObject | |
GameObject(const Vector3D &position, const Vector3D &size, const std::string &tag) | GameObject | |
GameObject() | GameObject | default |
GetSize() | GameObject | |
GetSize() const | GameObject | |
Hit(const std::string &tag) | GameObject | virtual |
Update(const Vector3D &position) | GameObject | |
_GetPosition() const | GameObject | |
alive | GameObject | |
mHeight | GameObject | protected |
mPosition | GameObject | protected |
mTag | GameObject | |
mWidth | GameObject | protected |
operator<<(std::ostream &os, const GameObject &obj) | GameObject | friend |
startPosition | GameObject | protected |