SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
ImageManager Member List

This is the complete list of members for ImageManager, including all inherited members.

AddAllResource()ResourceManager< ImageManager, TextureWrapper >inline
AddResource(const std::string &resourceName)ResourceManager< ImageManager, TextureWrapper >inline
GetResource(const std::string &resourceName)ResourceManager< ImageManager, TextureWrapper >inline
ImageManager(ImageManager const &) = deleteImageManagerdelete
Load(const std::string &path)ImageManagerinline
ResourceManager()ResourceManager< ImageManager, TextureWrapper >inlineprotected
ResourceManager(ResourceManager const &)ResourceManager< ImageManager, TextureWrapper >protected
fileMapResourceManager< ImageManager, TextureWrapper >protected
instance()ImageManagerinlinestatic
operator=(ImageManager const &) = deleteImageManagerdelete
ResourceManager< ImageManager, TextureWrapper >::operator=(ResourceManager const &)ResourceManager< ImageManager, TextureWrapper >protected
resourceMapResourceManager< ImageManager, TextureWrapper >protected
shutDown()ImageManagerinline
startUp(SDL_Renderer *in)ImageManagerinline