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    SDL Breakout Engine
       0.1.0
    
   An implementation of a Breakout game using sdl, implemented with efficient resource management. 
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This is the complete list of members for LevelManager, including all inherited members.
| LevelManager() = delete | LevelManager | delete | 
| LevelManager(const LevelManager &lm) = delete | LevelManager | delete | 
| Load(const std::string &levelPath) | LevelManager | static | 
| operator=(const LevelManager &lm) = delete | LevelManager | delete | 
 1.4.1