| SDL Breakout Engine
       0.1.0
    An implementation of a Breakout game using sdl, implemented with efficient resource management. | 
This is the complete list of members for SoundManager, including all inherited members.
| AddAllResource() | ResourceManager< SoundManager, Mix_Chunk > | inline | 
| AddResource(const std::string &resourceName) | ResourceManager< SoundManager, Mix_Chunk > | inline | 
| GetResource(const std::string &resourceName) | ResourceManager< SoundManager, Mix_Chunk > | inline | 
| Load(const std::string &path) | SoundManager | inline | 
| ResourceManager() | ResourceManager< SoundManager, Mix_Chunk > | inlineprotected | 
| ResourceManager(ResourceManager const &) | ResourceManager< SoundManager, Mix_Chunk > | protected | 
| fileMap | ResourceManager< SoundManager, Mix_Chunk > | protected | 
| instance() | SoundManager | inlinestatic | 
| operator=(ResourceManager const &) | ResourceManager< SoundManager, Mix_Chunk > | protected | 
| resourceMap | ResourceManager< SoundManager, Mix_Chunk > | protected | 
| shutDown() | SoundManager | inline | 
| startUp(int frequency, Uint16 format, int channels, int chunksize) | SoundManager | inline | 
 1.4.1
 1.4.1