SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
SoundManager Member List

This is the complete list of members for SoundManager, including all inherited members.

AddAllResource()ResourceManager< SoundManager, Mix_Chunk >inline
AddResource(const std::string &resourceName)ResourceManager< SoundManager, Mix_Chunk >inline
GetResource(const std::string &resourceName)ResourceManager< SoundManager, Mix_Chunk >inline
Load(const std::string &path)SoundManagerinline
ResourceManager()ResourceManager< SoundManager, Mix_Chunk >inlineprotected
ResourceManager(ResourceManager const &)ResourceManager< SoundManager, Mix_Chunk >protected
fileMapResourceManager< SoundManager, Mix_Chunk >protected
instance()SoundManagerinlinestatic
operator=(ResourceManager const &)ResourceManager< SoundManager, Mix_Chunk >protected
resourceMapResourceManager< SoundManager, Mix_Chunk >protected
shutDown()SoundManagerinline
startUp(int frequency, Uint16 format, int channels, int chunksize)SoundManagerinline