SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
SpriteManager Member List

This is the complete list of members for SpriteManager, including all inherited members.

AddAllResource()ResourceManager< SpriteManager, Sprite >inline
AddResource(const std::string &resourceName)ResourceManager< SpriteManager, Sprite >inline
GetResource(const std::string &resourceName)ResourceManager< SpriteManager, Sprite >inline
Load(const std::string &path)SpriteManagerinline
ResourceManager()ResourceManager< SpriteManager, Sprite >inlineprotected
ResourceManager(ResourceManager const &)ResourceManager< SpriteManager, Sprite >protected
fileMapResourceManager< SpriteManager, Sprite >protected
instance()SpriteManagerinlinestatic
operator=(ResourceManager const &)ResourceManager< SpriteManager, Sprite >protected
resourceMapResourceManager< SpriteManager, Sprite >protected
shutDown()ResourceManager< SpriteManager, Sprite >inline
startUp(SDL_Renderer *in)SpriteManagerinline