SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
TextManager Member List

This is the complete list of members for TextManager, including all inherited members.

AddAllResource()ResourceManager< TextManager, TTF_Font >inline
AddResource(const std::string &resourceName)ResourceManager< TextManager, TTF_Font >inline
GetResource(const std::string &resourceName)ResourceManager< TextManager, TTF_Font >inline
Load(const std::string &path)TextManagerinline
ResourceManager()ResourceManager< TextManager, TTF_Font >inlineprotected
ResourceManager(ResourceManager const &)ResourceManager< TextManager, TTF_Font >protected
TextManager(TextManager const &) = deleteTextManagerdelete
fileMapResourceManager< TextManager, TTF_Font >protected
instance()TextManagerinlinestatic
operator=(TextManager const &) = deleteTextManagerdelete
ResourceManager< TextManager, TTF_Font >::operator=(ResourceManager const &)ResourceManager< TextManager, TTF_Font >protected
renTextManagerprotected
resourceMapResourceManager< TextManager, TTF_Font >protected
shutDown()TextManagerinline
startUp(SDL_Renderer *in)TextManagerinline