SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for TextManager, including all inherited members.
AddAllResource() | ResourceManager< TextManager, TTF_Font > | inline |
AddResource(const std::string &resourceName) | ResourceManager< TextManager, TTF_Font > | inline |
GetResource(const std::string &resourceName) | ResourceManager< TextManager, TTF_Font > | inline |
Load(const std::string &path) | TextManager | inline |
ResourceManager() | ResourceManager< TextManager, TTF_Font > | inlineprotected |
ResourceManager(ResourceManager const &) | ResourceManager< TextManager, TTF_Font > | protected |
TextManager(TextManager const &) = delete | TextManager | delete |
fileMap | ResourceManager< TextManager, TTF_Font > | protected |
instance() | TextManager | inlinestatic |
operator=(TextManager const &) = delete | TextManager | delete |
ResourceManager< TextManager, TTF_Font >::operator=(ResourceManager const &) | ResourceManager< TextManager, TTF_Font > | protected |
ren | TextManager | protected |
resourceMap | ResourceManager< TextManager, TTF_Font > | protected |
shutDown() | TextManager | inline |
startUp(SDL_Renderer *in) | TextManager | inline |