| SDL Breakout Engine
       0.1.0
    An implementation of a Breakout game using sdl, implemented with efficient resource management. | 
This is the complete list of members for TextManager, including all inherited members.
| AddAllResource() | ResourceManager< TextManager, TTF_Font > | inline | 
| AddResource(const std::string &resourceName) | ResourceManager< TextManager, TTF_Font > | inline | 
| GetResource(const std::string &resourceName) | ResourceManager< TextManager, TTF_Font > | inline | 
| Load(const std::string &path) | TextManager | inline | 
| ResourceManager() | ResourceManager< TextManager, TTF_Font > | inlineprotected | 
| ResourceManager(ResourceManager const &) | ResourceManager< TextManager, TTF_Font > | protected | 
| TextManager(TextManager const &) = delete | TextManager | delete | 
| fileMap | ResourceManager< TextManager, TTF_Font > | protected | 
| instance() | TextManager | inlinestatic | 
| operator=(TextManager const &) = delete | TextManager | delete | 
| ResourceManager< TextManager, TTF_Font >::operator=(ResourceManager const &) | ResourceManager< TextManager, TTF_Font > | protected | 
| ren | TextManager | protected | 
| resourceMap | ResourceManager< TextManager, TTF_Font > | protected | 
| shutDown() | TextManager | inline | 
| startUp(SDL_Renderer *in) | TextManager | inline | 
 1.4.1
 1.4.1