| 
    SDL Breakout Engine
       0.1.0
    
   An implementation of a Breakout game using sdl, implemented with efficient resource management. 
   | 
 
#include <SDL2/SDL_ttf.h>#include <SDL2/SDL_image.h>#include <map>#include <string>#include <memory>#include <iterator>#include <iostream>Go to the source code of this file.
Classes | |
| class | ResourceManager< Derived, T > | 
| struct | Sprite | 
| struct | TextureWrapper | 
 1.4.1