SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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Functions
Variables
Enums
Enum Values
Macros
a
b
c
d
e
f
g
l
m
n
o
p
q
r
s
t
u
w
y
Here is a list of all documented file members with links to the files they belong to:
- a -
abs() :
TinyMath.hpp
- b -
BLUE :
LevelManager.hpp
BOARD_HEIGHT :
SDLGraphicsProgram.cpp
BOARD_WIDTH :
SDLGraphicsProgram.cpp
BlockColor :
LevelManager.hpp
Button :
GameManager.hpp
- c -
CHARACTERS :
SDLGraphicsProgram.cpp
CloseFont() :
TextManager.hpp
CollisionType :
GameObject.hpp
CrossProduct() :
TinyMath.hpp
- d -
Dot() :
TinyMath.hpp
- e -
English :
LocalizationManager.hpp
- f -
FPS :
SDLGraphicsProgram.cpp
- g -
GREEN :
LevelManager.hpp
GREY :
LevelManager.hpp
GameState :
GameManager.hpp
- l -
LOSS :
GameManager.hpp
Language :
LocalizationManager.hpp
languages :
LocalizationManager.cpp
- m -
Magnitude() :
TinyMath.hpp
MoveMode :
GameManager.hpp
main() :
main.cpp
- n -
NONE :
LevelManager.hpp
Normalize() :
TinyMath.hpp
- o -
operator*() :
TinyMath.hpp
operator+() :
TinyMath.hpp
operator-() :
TinyMath.hpp
operator/() :
TinyMath.hpp
operator<() :
TinyMath.hpp
operator<<() :
GameObject.hpp
,
LevelManager.hpp
,
TinyMath.hpp
,
LevelManager.cpp
- p -
PADDLE_SPEED :
SDLGraphicsProgram.cpp
PLAYING :
GameManager.hpp
PURPLE :
LevelManager.hpp
PaddleLeft :
GameManager.hpp
PaddleRight :
GameManager.hpp
Project() :
TinyMath.hpp
- q -
QUIT :
GameManager.hpp
- r -
RED :
LevelManager.hpp
- s -
SCREENHEIGHT :
main.cpp
SPRITE_FRAMES :
SDLGraphicsProgram.cpp
Spanish :
LocalizationManager.hpp
- t -
toLanguage() :
LocalizationManager.hpp
- u -
UnSupported :
LocalizationManager.hpp
- w -
WIN :
GameManager.hpp
- y -
YELLOW :
LevelManager.hpp
Generated on Mon Feb 22 2021 22:01:34 for SDL Breakout Engine by
1.4.1