SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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#include <vector>
#include "TinyMath.hpp"
#include <string>
#include <fstream>
#include <memory>
#include <sstream>
Go to the source code of this file.
Classes | |
struct | Level |
class | LevelManager |
Enums | |
enum | BlockColor { NONE = 0, BLUE, GREEN, GREY, PURPLE, RED, YELLOW } |
Functions | |
static ostream & | operator<< (ostream &os, const Level &l) |
enum BlockColor |
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static |
Prints out a level to the given os
the stream the level