#include "TinyMath.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_mixer.h"
#include "SoundManager.hpp"
#include "GameManager.hpp"
#include <string>
#include <sstream>
#include <iostream>
#include <chrono>
#include <vector>
#include <map>
Go to the source code of this file.
2D collisions enumerated.
Enum Values | Documentation |
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North | the north side.
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South | south side.
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East | east side.
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West | west side.
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NoContact | no collision occurred.
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std::ostream& operator<< |
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std::ostream & |
os, |
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const GameObject & |
obj |
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) |
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inline |