SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
|
#include <iostream>
#include <string>
#include <fstream>
#include <memory>
#include <sstream>
#include <map>
#include <vector>
#include <locale>
#include <codecvt>
Go to the source code of this file.
Classes | |
class | LocalizationManager |
class | Translator |
Enums | |
enum | Language { English, Spanish, UnSupported } |
Functions | |
static Language | toLanguage (string l) |
enum Language |
|
static |
Return the language corresponding to l, or unsupported if the language is currently unsupported by the localization engine.
l | the language |