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SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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#include <LocalizationManager.hpp>
Public Member Functions | |
| LocalizationManager () = delete | |
| Delete all basic constructors. More... | |
| LocalizationManager (const LocalizationManager &lm) = delete | |
| Delete all basic constructors. More... | |
| void | operator= (const LocalizationManager &lm) = delete |
| Delete all basic constructors. More... | |
Static Public Member Functions | |
| static unique_ptr< Translator > | Load (Language l1, Language l2) |
Utility class for loading localization rules
The file grammar is the following: stringstring string2string2 ... eof
Note that x should be a literal 'x' as it represents a generic string in between/before/after punctuation
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delete |
Delete all basic constructors.
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delete |
Delete all basic constructors.
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static |
Load localization rules
| l1 | the language to translate from |
| l2 | the language to translate to |
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delete |
Delete all basic constructors.
1.4.1