SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
|
#include <LocalizationManager.hpp>
Public Member Functions | |
LocalizationManager () = delete | |
Delete all basic constructors. More... | |
LocalizationManager (const LocalizationManager &lm) = delete | |
Delete all basic constructors. More... | |
void | operator= (const LocalizationManager &lm) = delete |
Delete all basic constructors. More... | |
Static Public Member Functions | |
static unique_ptr< Translator > | Load (Language l1, Language l2) |
Utility class for loading localization rules
The file grammar is the following: stringstring string2string2 ... eof
Note that x should be a literal 'x' as it represents a generic string in between/before/after punctuation
|
delete |
Delete all basic constructors.
|
delete |
Delete all basic constructors.
|
static |
Load localization rules
l1 | the language to translate from |
l2 | the language to translate to |
|
delete |
Delete all basic constructors.