SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for LocalizationManager, including all inherited members.
Load(Language l1, Language l2) | LocalizationManager | static |
LocalizationManager() = delete | LocalizationManager | delete |
LocalizationManager(const LocalizationManager &lm) = delete | LocalizationManager | delete |
operator=(const LocalizationManager &lm) = delete | LocalizationManager | delete |