SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
Macros | Functions
main.cpp File Reference
#include "SDLGraphicsProgram.hpp"

Macros

#define SCREENHEIGHT   700
 

Functions

int main (int argc, char **argv)
 

Macro Definition Documentation

#define SCREENHEIGHT   700

Function Documentation

int main ( int  argc,
char **  argv 
)