SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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#include "SDLGraphicsProgram.hpp"
#include "TinyMath.hpp"
#include "TextManager.hpp"
#include "ImageManager.hpp"
#include "SpriteManager.hpp"
#include "SoundManager.hpp"
#include "BasicText.hpp"
#include "LevelManager.hpp"
#include <string>
#include <sstream>
#include <iostream>
#include <chrono>
#include <vector>
#include <map>
#include <thread>
Macros | |
#define | CHARACTERS 50 |
#define | SPRITE_FRAMES 26 |
#define | FPS 60.0f |
#define | BOARD_WIDTH 5 |
#define | BOARD_HEIGHT 5 |
Variables | |
const float | PADDLE_SPEED = 3.0f |
#define BOARD_HEIGHT 5 |
#define BOARD_WIDTH 5 |
#define CHARACTERS 50 |
#define FPS 60.0f |
#define SPRITE_FRAMES 26 |
const float PADDLE_SPEED = 3.0f |