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SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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#include "SDLGraphicsProgram.hpp"#include "TinyMath.hpp"#include "TextManager.hpp"#include "ImageManager.hpp"#include "SpriteManager.hpp"#include "SoundManager.hpp"#include "BasicText.hpp"#include "LevelManager.hpp"#include <string>#include <sstream>#include <iostream>#include <chrono>#include <vector>#include <map>#include <thread>Macros | |
| #define | CHARACTERS 50 |
| #define | SPRITE_FRAMES 26 |
| #define | FPS 60.0f |
| #define | BOARD_WIDTH 5 |
| #define | BOARD_HEIGHT 5 |
Variables | |
| const float | PADDLE_SPEED = 3.0f |
| #define BOARD_HEIGHT 5 |
| #define BOARD_WIDTH 5 |
| #define CHARACTERS 50 |
| #define FPS 60.0f |
| #define SPRITE_FRAMES 26 |
| const float PADDLE_SPEED = 3.0f |
1.4.1