SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for Matrix3D, including all inherited members.
Matrix3D() = default | Matrix3D | default |
Matrix3D(float n00, float n01, float n02, float n10, float n11, float n12, float n20, float n21, float n22) | Matrix3D | inline |
Matrix3D(const Vector3D &a, const Vector3D &b, const Vector3D &c) | Matrix3D | inline |
column(int j) | Matrix3D | inline |
column(int j) const | Matrix3D | inline |
equals(const Matrix3D &other, float tolerance) | Matrix3D | inline |
operator ()(int i, int j) | Matrix3D | inline |
operator ()(int i, int j) const | Matrix3D | inline |
operator==(const Matrix3D &other) | Matrix3D | inline |
operator[](int i) | Matrix3D | inline |
operator[](int i) const | Matrix3D | inline |