SDL Breakout Engine  0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
Matrix3D Member List

This is the complete list of members for Matrix3D, including all inherited members.

Matrix3D() = defaultMatrix3Ddefault
Matrix3D(float n00, float n01, float n02, float n10, float n11, float n12, float n20, float n21, float n22)Matrix3Dinline
Matrix3D(const Vector3D &a, const Vector3D &b, const Vector3D &c)Matrix3Dinline
column(int j)Matrix3Dinline
column(int j) constMatrix3Dinline
equals(const Matrix3D &other, float tolerance)Matrix3Dinline
operator ()(int i, int j)Matrix3Dinline
operator ()(int i, int j) constMatrix3Dinline
operator==(const Matrix3D &other)Matrix3Dinline
operator[](int i)Matrix3Dinline
operator[](int i) constMatrix3Dinline