SDL Breakout Engine
0.1.0
An implementation of a Breakout game using sdl, implemented with efficient resource management.
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This is the complete list of members for Vector3D, including all inherited members.
Vector3D() = default | Vector3D | default |
Vector3D(float a, float b, float c) | Vector3D | inline |
equals(const Vector3D &other, float tolerance) | Vector3D | inline |
operator*=(float s) | Vector3D | inline |
operator+=(const Vector3D &v) | Vector3D | inline |
operator-=(const Vector3D &v) | Vector3D | inline |
operator/=(float s) | Vector3D | inline |
operator==(const Vector3D &other) | Vector3D | inline |
operator[](int i) | Vector3D | inline |
operator[](int i) const | Vector3D | inline |
x | Vector3D | |
y | Vector3D | |
z | Vector3D |