SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CColliderInfo
 CColliderManager
 ▼CColliderReceiverCollider receiver defines how a game object should respond when it collides with something
 CCollisionReceiverEnemy
 CCollisionReceiverPlayer
 CCollisionReceiverWall
 ▼CComponent
 CBasicTextComponent
 CColliderComponent
 CColliderListComponent
 CControllerComponent
 CEnemyAIComponent
 CHealthComponent
 CImageComponent
 CPhysicsComponent
 CSpriteComponent
 ▼CTileMapComponent
 CCustomTileMap
 CTransformComponent
 CEngine
 CGameManager
 CGameObject
 CGraphicsEngineRenderer
 CInputManager
 CLevelManager
 CMatrix3D
 CResourceManager< Derived, T >
 ▼CResourceManager< ImageManager, TextureWrapper >
 CImageManager
 ▼CResourceManager< SoundManager, Mix_Chunk >
 CSoundManager
 ▼CResourceManager< SpriteManager, Sprite >
 CSpriteManager
 ▼CResourceManager< TextManager, TTF_Font >
 CTextManager
 CSprite
 ▼CTextUpdate
 CFPSUpdate
 CHealthUpdate
 CPowerUpdate
 CScoreUpdate
 CTextureWrapper
 CTickTimer
 CTileMapDescription
 CVector3D