SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
TickTimer.hpp
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1 #include <SDL2/SDL.h>
2 #ifndef TICKTIMER_HPP
3 #define TICKTIMER_HPP
7 class TickTimer {
8 public:
12  TickTimer();
16  ~TickTimer();
17 
22  Uint32 get_ticks();
26  void restart();
27 private:
28  Uint32 m_startTime;
29 };
30 #endif
void restart()
Definition: TickTimer.cpp:13
Uint32 get_ticks()
Definition: TickTimer.cpp:9
~TickTimer()
Definition: TickTimer.cpp:7
TickTimer()
Definition: TickTimer.cpp:5
Definition: TickTimer.hpp:7