SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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include
TickTimer.hpp
Go to the documentation of this file.
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#include <SDL2/SDL.h>
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#ifndef TICKTIMER_HPP
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#define TICKTIMER_HPP
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class
TickTimer
{
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public
:
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TickTimer
();
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~TickTimer
();
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Uint32
get_ticks
();
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void
restart
();
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private
:
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Uint32 m_startTime;
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};
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#endif
TickTimer::restart
void restart()
Definition:
TickTimer.cpp:13
TickTimer::get_ticks
Uint32 get_ticks()
Definition:
TickTimer.cpp:9
TickTimer::~TickTimer
~TickTimer()
Definition:
TickTimer.cpp:7
TickTimer::TickTimer
TickTimer()
Definition:
TickTimer.cpp:5
TickTimer
Definition:
TickTimer.hpp:7
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