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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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| CBasicTextComponent | |
| CColliderComponent | |
| CColliderInfo | |
| CColliderListComponent | |
| CColliderManager | |
| CColliderReceiver | Collider receiver defines how a game object should respond when it collides with something |
| CCollisionReceiverEnemy | |
| CCollisionReceiverPlayer | |
| CCollisionReceiverWall | |
| CComponent | |
| CControllerComponent | |
| CCustomTileMap | |
| CEnemyAIComponent | |
| CEngine | |
| CFPSUpdate | |
| CGameManager | |
| CGameObject | |
| CGraphicsEngineRenderer | |
| CHealthComponent | |
| CHealthUpdate | |
| CImageComponent | |
| CImageManager | |
| CInputManager | |
| CLevelManager | |
| CMatrix3D | |
| CPhysicsComponent | |
| CPowerUpdate | |
| CResourceManager | |
| CScoreUpdate | |
| CSoundManager | |
| CSprite | |
| CSpriteComponent | |
| CSpriteManager | |
| CTextManager | |
| CTextUpdate | |
| CTextureWrapper | |
| CTickTimer | |
| CTileMapComponent | |
| CTileMapDescription | |
| CTransformComponent | |
| CVector3D |
1.4.1