SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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CBasicTextComponent | |
CColliderComponent | |
CColliderInfo | |
CColliderListComponent | |
CColliderManager | |
CColliderReceiver | Collider receiver defines how a game object should respond when it collides with something |
CCollisionReceiverEnemy | |
CCollisionReceiverPlayer | |
CCollisionReceiverWall | |
CComponent | |
CControllerComponent | |
CCustomTileMap | |
CEnemyAIComponent | |
CEngine | |
CFPSUpdate | |
CGameManager | |
CGameObject | |
CGraphicsEngineRenderer | |
CHealthComponent | |
CHealthUpdate | |
CImageComponent | |
CImageManager | |
CInputManager | |
CLevelManager | |
CMatrix3D | |
CPhysicsComponent | |
CPowerUpdate | |
CResourceManager | |
CScoreUpdate | |
CSoundManager | |
CSprite | |
CSpriteComponent | |
CSpriteManager | |
CTextManager | |
CTextUpdate | |
CTextureWrapper | |
CTickTimer | |
CTileMapComponent | |
CTileMapDescription | |
CTransformComponent | |
CVector3D |