SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 CBasicTextComponent
 CColliderComponent
 CColliderInfo
 CColliderListComponent
 CColliderManager
 CColliderReceiverCollider receiver defines how a game object should respond when it collides with something
 CCollisionReceiverEnemy
 CCollisionReceiverPlayer
 CCollisionReceiverWall
 CComponent
 CControllerComponent
 CCustomTileMap
 CEnemyAIComponent
 CEngine
 CFPSUpdate
 CGameManager
 CGameObject
 CGraphicsEngineRenderer
 CHealthComponent
 CHealthUpdate
 CImageComponent
 CImageManager
 CInputManager
 CLevelManager
 CMatrix3D
 CPhysicsComponent
 CPowerUpdate
 CResourceManager
 CScoreUpdate
 CSoundManager
 CSprite
 CSpriteComponent
 CSpriteManager
 CTextManager
 CTextUpdate
 CTextureWrapper
 CTickTimer
 CTileMapComponent
 CTileMapDescription
 CTransformComponent
 CVector3D