#include <MainTileMap.hpp>
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| void | GenerateSimpleMap () |
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| | TileMapComponent (std::string tileSheetFileName, int tileRows, int tileCols, int _TileWidth, int _TileHeight, int mapRows, int mapCols, SDL_Renderer *ren) |
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| | TileMapComponent (std::string tileSheetFileName, int tileRows, int tileCols, int _TileWidth, int _TileHeight, int mapRows, int mapCols, SDL_Renderer *ren) |
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| | ~TileMapComponent () |
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| void | PrintMap () |
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| void | SetTile (int row, int col, int type) |
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| int | GetTileType (int row, int col) |
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| void | Render (SDL_Renderer *ren) |
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| void | Update (float deltaTime) |
| | Update this component according to the deltaTime. More...
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| | Component () |
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| virtual | ~Component () |
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| void CustomTileMap::GenerateSimpleMap |
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Temporary function for generating a simple map to display some tiles
| TileMapComponent::TileMapComponent |
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std::string |
tileSheetFileName, |
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int |
tileRows, |
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int |
tileCols, |
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int |
_TileWidth, |
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int |
_TileHeight, |
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int |
mapRows, |
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int |
mapCols, |
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SDL_Renderer * |
ren |
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) |
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using |
Constructor for a tilemap
The documentation for this class was generated from the following files:
- D:/Ryan_Temp/GithubProjects/platformer-linux_gang/Game/game/include/component_system/MainTileMap.hpp
- D:/Ryan_Temp/GithubProjects/platformer-linux_gang/Game/game/src/component_system/MainTileMap.cpp