SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for CustomTileMap, including all inherited members.
Component() | Component | |
GenerateSimpleMap() | CustomTileMap | |
GetTileType(int row, int col) | TileMapComponent | |
PrintMap() | TileMapComponent | |
Render(SDL_Renderer *ren) | TileMapComponent | virtual |
SetTile(int row, int col, int type) | TileMapComponent | |
TileMapComponent(std::string tileSheetFileName, int tileRows, int tileCols, int _TileWidth, int _TileHeight, int mapRows, int mapCols, SDL_Renderer *ren) | CustomTileMap | using |
Update(float deltaTime) | TileMapComponent | inlinevirtual |
entity | Component | protected |
m_MapCols | TileMapComponent | protected |
m_MapRows | TileMapComponent | protected |
m_Texture | TileMapComponent | protected |
m_TileCols | TileMapComponent | protected |
m_TileHeight | TileMapComponent | protected |
m_TileRows | TileMapComponent | protected |
m_TileSpriteSheet | TileMapComponent | protected |
m_TileWidth | TileMapComponent | protected |
m_Tiles | TileMapComponent | protected |
~Component() | Component | virtual |
~TileMapComponent() | TileMapComponent |