SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
CustomTileMap Member List

This is the complete list of members for CustomTileMap, including all inherited members.

Component()Component
GenerateSimpleMap()CustomTileMap
GetTileType(int row, int col)TileMapComponent
PrintMap()TileMapComponent
Render(SDL_Renderer *ren)TileMapComponentvirtual
SetTile(int row, int col, int type)TileMapComponent
TileMapComponent(std::string tileSheetFileName, int tileRows, int tileCols, int _TileWidth, int _TileHeight, int mapRows, int mapCols, SDL_Renderer *ren)CustomTileMapusing
Update(float deltaTime)TileMapComponentinlinevirtual
entityComponentprotected
m_MapColsTileMapComponentprotected
m_MapRowsTileMapComponentprotected
m_TextureTileMapComponentprotected
m_TileColsTileMapComponentprotected
m_TileHeightTileMapComponentprotected
m_TileRowsTileMapComponentprotected
m_TileSpriteSheetTileMapComponentprotected
m_TileWidthTileMapComponentprotected
m_TilesTileMapComponentprotected
~Component()Componentvirtual
~TileMapComponent()TileMapComponent