#include <Component.hpp>
Component::~Component |
( |
| ) |
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virtual |
void Component::Render |
( |
SDL_Renderer * |
ren | ) |
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virtual |
virtual void Component::Update |
( |
float |
deltaTime | ) |
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pure virtual |
Update this component according to the deltaTime.
Implemented in ColliderComponent, ColliderListComponent, BasicTextComponent, TileMapComponent, ImageComponent, SpriteComponent, EnemyAIComponent, ControllerComponent, HealthComponent, TransformComponent, and PhysicsComponent.
The entitity to which this component belongs to.
The documentation for this class was generated from the following files:
- D:/Ryan_Temp/GithubProjects/platformer-linux_gang/Game/game/include/component_system/Component.hpp
- D:/Ryan_Temp/GithubProjects/platformer-linux_gang/Game/game/src/component_system/Component.cpp