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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <EnemyAIComponent.hpp>
Public Member Functions | |
| EnemyAIComponent (const GameObject *target) | |
| ~EnemyAIComponent () | |
| void | Update (float deltaTime) |
| Update this component according to the deltaTime. More... | |
Public Member Functions inherited from Component | |
| Component () | |
| virtual void | Render (SDL_Renderer *ren) |
| Render this component in the screen if it can be rendered. More... | |
| virtual | ~Component () |
Additional Inherited Members | |
Protected Attributes inherited from Component | |
| GameObject * | entity |
| The entitity to which this component belongs to. More... | |
| EnemyAIComponent::EnemyAIComponent | ( | const GameObject * | target | ) |
| EnemyAIComponent::~EnemyAIComponent | ( | ) |
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virtual |
1.4.1