SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <EnemyAIComponent.hpp>
Public Member Functions | |
EnemyAIComponent (const GameObject *target) | |
~EnemyAIComponent () | |
void | Update (float deltaTime) |
Update this component according to the deltaTime. More... | |
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Component () | |
virtual void | Render (SDL_Renderer *ren) |
Render this component in the screen if it can be rendered. More... | |
virtual | ~Component () |
Additional Inherited Members | |
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GameObject * | entity |
The entitity to which this component belongs to. More... | |
EnemyAIComponent::EnemyAIComponent | ( | const GameObject * | target | ) |
EnemyAIComponent::~EnemyAIComponent | ( | ) |
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virtual |