SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | List of all members
EnemyAIComponent Class Reference

#include <EnemyAIComponent.hpp>

Inheritance diagram for EnemyAIComponent:
Component

Public Member Functions

 EnemyAIComponent (const GameObject *target)
 
 ~EnemyAIComponent ()
 
void Update (float deltaTime)
 Update this component according to the deltaTime. More...
 
- Public Member Functions inherited from Component
 Component ()
 
virtual void Render (SDL_Renderer *ren)
 Render this component in the screen if it can be rendered. More...
 
virtual ~Component ()
 

Additional Inherited Members

- Protected Attributes inherited from Component
GameObjectentity
 The entitity to which this component belongs to. More...
 

Constructor & Destructor Documentation

EnemyAIComponent::EnemyAIComponent ( const GameObject target)
EnemyAIComponent::~EnemyAIComponent ( )

Member Function Documentation

void EnemyAIComponent::Update ( float  deltaTime)
virtual

Update this component according to the deltaTime.

Implements Component.


The documentation for this class was generated from the following files: