15 #define TELEPORT_DISTANCE 750
16 #define TELEPORT_MIN_DELAY_MS 2500
24 void Update(
float deltaTime);
Definition: TickTimer.hpp:7
Definition: TinyMath.hpp:15
Definition: PhysicsComponent.hpp:8
void Update(float deltaTime)
Update this component according to the deltaTime.
Definition: EnemyAIComponent.cpp:23
~EnemyAIComponent()
Definition: EnemyAIComponent.cpp:11
Definition: GameObject.hpp:12
EnemyAIComponent(const GameObject *target)
Definition: EnemyAIComponent.cpp:6
Definition: Component.hpp:13
Definition: EnemyAIComponent.hpp:18