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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "Component.hpp"#include "TransformComponent.hpp"#include "PhysicsComponent.hpp"#include "TinyMath.hpp"#include "SDL2/SDL.h"#include "TickTimer.hpp"#include "GameManager.hpp"Go to the source code of this file.
Classes | |
| class | EnemyAIComponent |
Macros | |
| #define | DRIFT_RATE 1 |
| #define | MAX_SPEED 12 |
| #define | TELEPORT_DISTANCE 750 |
| #define | TELEPORT_MIN_DELAY_MS 2500 |
| #define DRIFT_RATE 1 |
| #define MAX_SPEED 12 |
| #define TELEPORT_DISTANCE 750 |
| #define TELEPORT_MIN_DELAY_MS 2500 |
1.4.1