SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes | Macros
EnemyAIComponent.hpp File Reference
#include "Component.hpp"
#include "TransformComponent.hpp"
#include "PhysicsComponent.hpp"
#include "TinyMath.hpp"
#include "SDL2/SDL.h"
#include "TickTimer.hpp"
#include "GameManager.hpp"

Go to the source code of this file.

Classes

class  EnemyAIComponent
 

Macros

#define DRIFT_RATE   1
 
#define MAX_SPEED   12
 
#define TELEPORT_DISTANCE   750
 
#define TELEPORT_MIN_DELAY_MS   2500
 

Macro Definition Documentation

#define DRIFT_RATE   1
#define MAX_SPEED   12
#define TELEPORT_DISTANCE   750
#define TELEPORT_MIN_DELAY_MS   2500