SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "Component.hpp"
#include "TransformComponent.hpp"
#include "PhysicsComponent.hpp"
#include "TinyMath.hpp"
#include "SDL2/SDL.h"
#include "TickTimer.hpp"
#include "GameManager.hpp"
Go to the source code of this file.
Classes | |
class | EnemyAIComponent |
Macros | |
#define | DRIFT_RATE 1 |
#define | MAX_SPEED 12 |
#define | TELEPORT_DISTANCE 750 |
#define | TELEPORT_MIN_DELAY_MS 2500 |
#define DRIFT_RATE 1 |
#define MAX_SPEED 12 |
#define TELEPORT_DISTANCE 750 |
#define TELEPORT_MIN_DELAY_MS 2500 |