SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
component_system Directory Reference

Files

file  BasicTextComponent.hpp [code]
 
file  ColliderComponent.hpp [code]
 
file  ColliderListComponent.hpp [code]
 
file  Component.hpp [code]
 
file  ControllerComponent.hpp [code]
 
file  EnemyAIComponent.hpp [code]
 
file  GameObject.hpp [code]
 
file  HealthComponent.hpp [code]
 
file  ImageComponent.hpp [code]
 
file  MainTileMap.hpp [code]
 
file  PhysicsComponent.hpp [code]
 
file  SpriteComponent.hpp [code]
 
file  TileMapComponent.hpp [code]
 
file  TransformComponent.hpp [code]