SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Files | |
file | BasicTextComponent.hpp [code] |
file | ColliderComponent.hpp [code] |
file | ColliderListComponent.hpp [code] |
file | Component.hpp [code] |
file | ControllerComponent.hpp [code] |
file | EnemyAIComponent.hpp [code] |
file | GameObject.hpp [code] |
file | HealthComponent.hpp [code] |
file | ImageComponent.hpp [code] |
file | MainTileMap.hpp [code] |
file | PhysicsComponent.hpp [code] |
file | SpriteComponent.hpp [code] |
file | TileMapComponent.hpp [code] |
file | TransformComponent.hpp [code] |