SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes
GameObject.hpp File Reference
#include <vector>
#include <algorithm>
#include <string>
#include "SDL2/SDL.h"
#include "GameObject.tpp"

Go to the source code of this file.

Classes

class  GameObject