SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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File List
Here is a list of all files with brief descriptions:
[detail level
1
2
3
]
▼
include
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component_system
BasicTextComponent.hpp
ColliderComponent.hpp
ColliderListComponent.hpp
Component.hpp
ControllerComponent.hpp
EnemyAIComponent.hpp
GameObject.hpp
HealthComponent.hpp
ImageComponent.hpp
MainTileMap.hpp
PhysicsComponent.hpp
SpriteComponent.hpp
TileMapComponent.hpp
TransformComponent.hpp
▼
resource_management
ColliderManager.hpp
ImageManager.hpp
LevelManager.hpp
ResourceManager.hpp
SoundManager.hpp
SpriteManager.hpp
TextManager.hpp
▼
utils
ComponentUtils.hpp
TextUpdaters.hpp
Engine.hpp
GameManager.hpp
GraphicsEngineRenderer.hpp
InputManager.hpp
TickTimer.hpp
TinyMath.hpp
▼
src
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component_system
BasicTextComponent.cpp
ColliderComponent.cpp
ColliderListComponent.cpp
Component.cpp
ControllerComponent.cpp
EnemyAIComponent.cpp
GameObject.cpp
HealthComponent.cpp
ImageComponent.cpp
MainTileMap.cpp
PhysicsComponent.cpp
SpriteComponent.cpp
TileMapComponent.cpp
TransformComponent.cpp
▼
resource_management
ColliderManager.cpp
LevelManager.cpp
▼
utils
TextUpdaters.cpp
Engine.cpp
GameManager.cpp
GraphicsEngineRenderer.cpp
InputManager.cpp
main.cpp
TickTimer.cpp
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