SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
File List
Here is a list of all files with brief descriptions:
[detail level 123]
  include
  component_system
 BasicTextComponent.hpp
 ColliderComponent.hpp
 ColliderListComponent.hpp
 Component.hpp
 ControllerComponent.hpp
 EnemyAIComponent.hpp
 GameObject.hpp
 HealthComponent.hpp
 ImageComponent.hpp
 MainTileMap.hpp
 PhysicsComponent.hpp
 SpriteComponent.hpp
 TileMapComponent.hpp
 TransformComponent.hpp
  resource_management
 ColliderManager.hpp
 ImageManager.hpp
 LevelManager.hpp
 ResourceManager.hpp
 SoundManager.hpp
 SpriteManager.hpp
 TextManager.hpp
  utils
 ComponentUtils.hpp
 TextUpdaters.hpp
 Engine.hpp
 GameManager.hpp
 GraphicsEngineRenderer.hpp
 InputManager.hpp
 TickTimer.hpp
 TinyMath.hpp
  src
  component_system
 BasicTextComponent.cpp
 ColliderComponent.cpp
 ColliderListComponent.cpp
 Component.cpp
 ControllerComponent.cpp
 EnemyAIComponent.cpp
 GameObject.cpp
 HealthComponent.cpp
 ImageComponent.cpp
 MainTileMap.cpp
 PhysicsComponent.cpp
 SpriteComponent.cpp
 TileMapComponent.cpp
 TransformComponent.cpp
  resource_management
 ColliderManager.cpp
 LevelManager.cpp
  utils
 TextUpdaters.cpp
 Engine.cpp
 GameManager.cpp
 GraphicsEngineRenderer.cpp
 InputManager.cpp
 main.cpp
 TickTimer.cpp