1 #ifndef SDLGRAPHICSPROGRAM
2 #define SDLGRAPHICSPROGRAM
63 void Update(
float fixedTime);
102 std::vector<GameObject*> m_gameobjects;
Definition: GameObject.hpp:12
Definition: GraphicsEngineRenderer.hpp:22
void InitializeGraphicsSubSystem()
Definition: Engine.cpp:330
void Start()
Definition: Engine.cpp:197
void Render()
Definition: Engine.cpp:139
void Update(float fixedTime)
Definition: Engine.cpp:123
void MainGameLoop()
Definition: Engine.cpp:157
static bool quit
Definition: Engine.hpp:91
Definition: Engine.hpp:46
void Shutdown()
Definition: Engine.cpp:310
~Engine()
Definition: Engine.cpp:17
void Input(bool *quit)
Definition: Engine.cpp:42
Engine()
Definition: Engine.cpp:12