SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes
TextUpdaters.hpp File Reference
#include "BasicTextComponent.hpp"
#include "string"
#include "iomanip"
#include "sstream"
#include "GameManager.hpp"
#include "HealthComponent.hpp"

Go to the source code of this file.

Classes

class  FPSUpdate
 
class  HealthUpdate
 
class  PowerUpdate
 
class  ScoreUpdate