SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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FPSUpdate Class Reference

#include <TextUpdaters.hpp>

Inheritance diagram for FPSUpdate:
TextUpdate

Additional Inherited Members

- Public Member Functions inherited from TextUpdate
 TextUpdate () = default
 
- Public Attributes inherited from TextUpdate
BasicTextComponentmyself = nullptr
 

The documentation for this class was generated from the following files: