SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | Public Attributes | List of all members
TextUpdate Class Referenceabstract

#include <BasicTextComponent.hpp>

Inheritance diagram for TextUpdate:
FPSUpdate HealthUpdate PowerUpdate ScoreUpdate

Public Member Functions

 TextUpdate () = default
 
virtual void OnUpdate (float deltaTime) = 0
 

Public Attributes

BasicTextComponentmyself = nullptr
 

Constructor & Destructor Documentation

TextUpdate::TextUpdate ( )
default

Member Function Documentation

virtual void TextUpdate::OnUpdate ( float  deltaTime)
pure virtual

Implemented in HealthUpdate.

Member Data Documentation

BasicTextComponent* TextUpdate::myself = nullptr

The documentation for this class was generated from the following file: