SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <BasicTextComponent.hpp>
Public Member Functions | |
TextUpdate () = default | |
virtual void | OnUpdate (float deltaTime) = 0 |
Public Attributes | |
BasicTextComponent * | myself = nullptr |
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default |
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pure virtual |
Implemented in HealthUpdate.
BasicTextComponent* TextUpdate::myself = nullptr |