SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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Class Index
Class Hierarchy
Class Members
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
2
3
]
C
ColliderInfo
C
ColliderManager
▼
C
ColliderReceiver
Collider receiver defines how a game object should respond when it collides with something
C
CollisionReceiverEnemy
C
CollisionReceiverPlayer
C
CollisionReceiverWall
▼
C
Component
C
BasicTextComponent
C
ColliderComponent
C
ColliderListComponent
C
ControllerComponent
C
EnemyAIComponent
C
HealthComponent
C
ImageComponent
C
PhysicsComponent
C
SpriteComponent
▼
C
TileMapComponent
C
CustomTileMap
C
TransformComponent
C
Engine
C
GameManager
C
GameObject
C
GraphicsEngineRenderer
C
InputManager
C
LevelManager
C
Matrix3D
C
ResourceManager< Derived, T >
▼
C
ResourceManager< ImageManager, TextureWrapper >
C
ImageManager
▼
C
ResourceManager< SoundManager, Mix_Chunk >
C
SoundManager
▼
C
ResourceManager< SpriteManager, Sprite >
C
SpriteManager
▼
C
ResourceManager< TextManager, TTF_Font >
C
TextManager
C
Sprite
▼
C
TextUpdate
C
FPSUpdate
C
HealthUpdate
C
PowerUpdate
C
ScoreUpdate
C
TextureWrapper
C
TickTimer
C
TileMapDescription
C
Vector3D
Generated on Tue Mar 16 2021 02:10:18 for SDL SPOOKY PLATFORMER ENGINE by
1.4.1