SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CColliderInfo
 CColliderManager
 CColliderReceiverCollider receiver defines how a game object should respond when it collides with something
 CCollisionReceiverEnemy
 CCollisionReceiverPlayer
 CCollisionReceiverWall
 CComponent
 CBasicTextComponent
 CColliderComponent
 CColliderListComponent
 CControllerComponent
 CEnemyAIComponent
 CHealthComponent
 CImageComponent
 CPhysicsComponent
 CSpriteComponent
 CTileMapComponent
 CCustomTileMap
 CTransformComponent
 CEngine
 CGameManager
 CGameObject
 CGraphicsEngineRenderer
 CInputManager
 CLevelManager
 CMatrix3D
 CResourceManager< Derived, T >
 CResourceManager< ImageManager, TextureWrapper >
 CImageManager
 CResourceManager< SoundManager, Mix_Chunk >
 CSoundManager
 CResourceManager< SpriteManager, Sprite >
 CSpriteManager
 CResourceManager< TextManager, TTF_Font >
 CTextManager
 CSprite
 CTextUpdate
 CFPSUpdate
 CHealthUpdate
 CPowerUpdate
 CScoreUpdate
 CTextureWrapper
 CTickTimer
 CTileMapDescription
 CVector3D