SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | Static Public Member Functions | List of all members
ColliderManager Class Reference

#include <ColliderManager.hpp>

Public Member Functions

 ColliderManager (ColliderManager const &) = delete
 don't allow copying More...
 
void operator= (ColliderManager const &) = delete
 don't allow assignment More...
 
void AddObject (GameObject *obj, GameObject *collideWithObj)
 
void Update (float deltaTime)
 

Static Public Member Functions

static ColliderManager & instance ()
 

Constructor & Destructor Documentation

ColliderManager::ColliderManager ( ColliderManager const &  )
delete

don't allow copying

Member Function Documentation

void ColliderManager::AddObject ( GameObject obj,
GameObject collideWithObj 
)
ColliderManager & ColliderManager::instance ( )
static
void ColliderManager::operator= ( ColliderManager const &  )
delete

don't allow assignment

void ColliderManager::Update ( float  deltaTime)

The documentation for this class was generated from the following files: