SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
ColliderManager Member List

This is the complete list of members for ColliderManager, including all inherited members.

AddObject(GameObject *obj, GameObject *collideWithObj)ColliderManager
ColliderManager(ColliderManager const &) = deleteColliderManagerdelete
Update(float deltaTime)ColliderManager
instance()ColliderManagerstatic
operator=(ColliderManager const &) = deleteColliderManagerdelete