SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for ColliderManager, including all inherited members.
AddObject(GameObject *obj, GameObject *collideWithObj) | ColliderManager | |
ColliderManager(ColliderManager const &) = delete | ColliderManager | delete |
Update(float deltaTime) | ColliderManager | |
instance() | ColliderManager | static |
operator=(ColliderManager const &) = delete | ColliderManager | delete |