SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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ControllerComponent
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CustomTileMap
BasicTextComponent
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HealthComponent
PhysicsComponent
TextManager
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HealthUpdate
PowerUpdate
TextUpdate
EnemyAIComponent
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TextureWrapper
ColliderComponent
Engine
TickTimer
ColliderInfo
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ImageComponent
ResourceManager
TileMapComponent
ColliderListComponent
ImageManager
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TileMapDescription
ColliderManager
FPSUpdate
InputManager
TransformComponent
ColliderReceiver
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ScoreUpdate
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CollisionReceiverEnemy
SoundManager
CollisionReceiverPlayer
GameManager
LevelManager
Sprite
Vector3D
CollisionReceiverWall
GameObject
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SpriteComponent
Component
GraphicsEngineRenderer
SpriteManager
Matrix3D
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