SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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CollisionReceiverEnemy Class Reference

#include <ColliderComponent.hpp>

Inheritance diagram for CollisionReceiverEnemy:
ColliderReceiver

Additional Inherited Members

- Public Member Functions inherited from ColliderReceiver
 ColliderReceiver (GameObject *myself)
 base class More...
 
- Protected Attributes inherited from ColliderReceiver
GameObject_myself
 

The documentation for this class was generated from the following files: