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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <ColliderComponent.hpp>
Additional Inherited Members | |
Public Member Functions inherited from ColliderReceiver | |
| ColliderReceiver (GameObject *myself) | |
| base class More... | |
Protected Attributes inherited from ColliderReceiver | |
| GameObject * | _myself |
1.4.1