SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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a collider receiver defines how a game object should respond when it collides with something More...
#include <ColliderComponent.hpp>
Public Member Functions | |
ColliderReceiver (GameObject *myself) | |
base class More... | |
virtual void | OnCollision (ColliderInfo myComponents, ColliderInfo otherComponents, CollisionType cType) = 0 |
Protected Attributes | |
GameObject * | _myself |
a collider receiver defines how a game object should respond when it collides with something
ColliderReceiver::ColliderReceiver | ( | GameObject * | myself | ) |
base class
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pure virtual |
Implemented in CollisionReceiverPlayer.
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protected |