SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for ColliderReceiver, including all inherited members.
ColliderReceiver(GameObject *myself) | ColliderReceiver | |
OnCollision(ColliderInfo myComponents, ColliderInfo otherComponents, CollisionType cType) = 0 | ColliderReceiver | pure virtual |
_myself | ColliderReceiver | protected |