SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
ColliderReceiver Member List

This is the complete list of members for ColliderReceiver, including all inherited members.

ColliderReceiver(GameObject *myself)ColliderReceiver
OnCollision(ColliderInfo myComponents, ColliderInfo otherComponents, CollisionType cType) = 0ColliderReceiverpure virtual
_myselfColliderReceiverprotected