SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | Public Attributes | List of all members
CollisionReceiverPlayer Class Reference

#include <ColliderComponent.hpp>

Inheritance diagram for CollisionReceiverPlayer:
ColliderReceiver

Public Member Functions

 CollisionReceiverPlayer (GameObject *myself)
 
void OnCollision (ColliderInfo myComponents, ColliderInfo otherComponents, CollisionType cType)
 test lambda More...
 
- Public Member Functions inherited from ColliderReceiver
 ColliderReceiver (GameObject *myself)
 base class More...
 

Public Attributes

HealthComponenthealth
 

Additional Inherited Members

- Protected Attributes inherited from ColliderReceiver
GameObject_myself
 

Constructor & Destructor Documentation

CollisionReceiverPlayer::CollisionReceiverPlayer ( GameObject myself)

Member Function Documentation

void CollisionReceiverPlayer::OnCollision ( ColliderInfo  myComponents,
ColliderInfo  otherComponents,
CollisionType  cType 
)
virtual

test lambda

Implements ColliderReceiver.

Member Data Documentation

HealthComponent* CollisionReceiverPlayer::health

The documentation for this class was generated from the following files: