SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <ColliderComponent.hpp>
Public Member Functions | |
CollisionReceiverPlayer (GameObject *myself) | |
void | OnCollision (ColliderInfo myComponents, ColliderInfo otherComponents, CollisionType cType) |
test lambda More... | |
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ColliderReceiver (GameObject *myself) | |
base class More... | |
Public Attributes | |
HealthComponent * | health |
Additional Inherited Members | |
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GameObject * | _myself |
CollisionReceiverPlayer::CollisionReceiverPlayer | ( | GameObject * | myself | ) |
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virtual |
test lambda
Implements ColliderReceiver.
HealthComponent* CollisionReceiverPlayer::health |