SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <ColliderComponent.hpp>
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ColliderInfo (ColliderComponent *collider, TransformComponent *transform, PhysicsComponent *physics, std::string tag) | |
ColliderComponent * | c () |
TransformComponent * | t () |
PhysicsComponent * | p () |
std::string & | tag () |
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