SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | List of all members
ColliderInfo Struct Reference

#include <ColliderComponent.hpp>

Public Member Functions

 ColliderInfo (ColliderComponent *collider, TransformComponent *transform, PhysicsComponent *physics, std::string tag)
 
ColliderComponentc ()
 
TransformComponentt ()
 
PhysicsComponentp ()
 
std::string & tag ()
 

Constructor & Destructor Documentation

ColliderInfo::ColliderInfo ( ColliderComponent collider,
TransformComponent transform,
PhysicsComponent physics,
std::string  tag 
)
inline

Member Function Documentation

ColliderComponent* ColliderInfo::c ( )
inline
PhysicsComponent* ColliderInfo::p ( )
inline
TransformComponent* ColliderInfo::t ( )
inline
std::string& ColliderInfo::tag ( )
inline

The documentation for this struct was generated from the following file: