SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Public Member Functions | Public Attributes | List of all members
TransformComponent Class Reference

#include <TransformComponent.hpp>

Inheritance diagram for TransformComponent:
Component

Public Member Functions

 TransformComponent ()
 
 TransformComponent (int x, int y)
 
 ~TransformComponent ()
 
void Update (float deltaTime)
 
- Public Member Functions inherited from Component
 Component ()
 
virtual void Render (SDL_Renderer *ren)
 Render this component in the screen if it can be rendered. More...
 
virtual ~Component ()
 

Public Attributes

int x
 
int y
 

Additional Inherited Members

- Protected Attributes inherited from Component
GameObjectentity
 The entitity to which this component belongs to. More...
 

Constructor & Destructor Documentation

TransformComponent::TransformComponent ( )
TransformComponent::TransformComponent ( int  x,
int  y 
)
TransformComponent::~TransformComponent ( )

Member Function Documentation

void TransformComponent::Update ( float  deltaTime)
virtual

Transforms don't update by themselves. Implement a do nothing function.

Implements Component.

Member Data Documentation

int TransformComponent::x
int TransformComponent::y

The documentation for this class was generated from the following files: