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SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <TransformComponent.hpp>
Public Member Functions | |
| TransformComponent () | |
| TransformComponent (int x, int y) | |
| ~TransformComponent () | |
| void | Update (float deltaTime) |
Public Member Functions inherited from Component | |
| Component () | |
| virtual void | Render (SDL_Renderer *ren) |
| Render this component in the screen if it can be rendered. More... | |
| virtual | ~Component () |
Public Attributes | |
| int | x |
| int | y |
Additional Inherited Members | |
Protected Attributes inherited from Component | |
| GameObject * | entity |
| The entitity to which this component belongs to. More... | |
| TransformComponent::TransformComponent | ( | ) |
| TransformComponent::TransformComponent | ( | int | x, |
| int | y | ||
| ) |
| TransformComponent::~TransformComponent | ( | ) |
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virtual |
Transforms don't update by themselves. Implement a do nothing function.
Implements Component.
| int TransformComponent::x |
| int TransformComponent::y |
1.4.1