SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include <TransformComponent.hpp>
Public Member Functions | |
TransformComponent () | |
TransformComponent (int x, int y) | |
~TransformComponent () | |
void | Update (float deltaTime) |
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Component () | |
virtual void | Render (SDL_Renderer *ren) |
Render this component in the screen if it can be rendered. More... | |
virtual | ~Component () |
Public Attributes | |
int | x |
int | y |
Additional Inherited Members | |
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GameObject * | entity |
The entitity to which this component belongs to. More... | |
TransformComponent::TransformComponent | ( | ) |
TransformComponent::TransformComponent | ( | int | x, |
int | y | ||
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TransformComponent::~TransformComponent | ( | ) |
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virtual |
Transforms don't update by themselves. Implement a do nothing function.
Implements Component.
int TransformComponent::x |
int TransformComponent::y |