SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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This is the complete list of members for TransformComponent, including all inherited members.
Component() | Component | |
Render(SDL_Renderer *ren) | Component | virtual |
TransformComponent() | TransformComponent | |
TransformComponent(int x, int y) | TransformComponent | |
Update(float deltaTime) | TransformComponent | virtual |
entity | Component | protected |
x | TransformComponent | |
y | TransformComponent | |
~Component() | Component | virtual |
~TransformComponent() | TransformComponent |