SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
TransformComponent.hpp
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1 #ifndef TRANSFORMCOMPONENT_HPP
2 #define TRANSFORMCOMPONENT_HPP
3 
4 #include "Component.hpp"
5 
7 {
8 public:
10  TransformComponent(int x, int y);
12 
16  void Update(float deltaTime);
17  int x, y;
18 
19 };
20 
21 #endif
void Update(float deltaTime)
Definition: TransformComponent.cpp:12
~TransformComponent()
Definition: TransformComponent.cpp:9
int y
Definition: TransformComponent.hpp:17
int x
Definition: TransformComponent.hpp:17
TransformComponent()
Definition: TransformComponent.cpp:3
Definition: Component.hpp:13
Definition: TransformComponent.hpp:6