SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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include
component_system
TransformComponent.hpp
Go to the documentation of this file.
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#ifndef TRANSFORMCOMPONENT_HPP
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#define TRANSFORMCOMPONENT_HPP
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#include "
Component.hpp
"
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class
TransformComponent
:
public
Component
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{
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public
:
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TransformComponent
();
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TransformComponent
(
int
x
,
int
y
);
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~TransformComponent
();
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void
Update
(
float
deltaTime);
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int
x
,
y
;
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};
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#endif
TransformComponent::Update
void Update(float deltaTime)
Definition:
TransformComponent.cpp:12
TransformComponent::~TransformComponent
~TransformComponent()
Definition:
TransformComponent.cpp:9
TransformComponent::y
int y
Definition:
TransformComponent.hpp:17
TransformComponent::x
int x
Definition:
TransformComponent.hpp:17
TransformComponent::TransformComponent
TransformComponent()
Definition:
TransformComponent.cpp:3
Component
Definition:
Component.hpp:13
TransformComponent
Definition:
TransformComponent.hpp:6
Component.hpp
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