SDL SPOOKY PLATFORMER ENGINE
0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
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#include "SDL2/SDL.h"
Go to the source code of this file.
Classes | |
class | Component |
Macros | |
#define | FIXED_TIMESTEP 1 |
#define FIXED_TIMESTEP 1 |