SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
Classes | Macros
Component.hpp File Reference
#include "SDL2/SDL.h"

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Classes

class  Component
 

Macros

#define FIXED_TIMESTEP   1
 

Macro Definition Documentation

#define FIXED_TIMESTEP   1