4 #define FIXED_TIMESTEP 1
19 virtual void Update(
float deltaTime) = 0;
22 virtual void Render(SDL_Renderer* ren);
GameObject * entity
The entitity to which this component belongs to.
Definition: Component.hpp:28
virtual ~Component()
Definition: Component.cpp:6
virtual void Render(SDL_Renderer *ren)
Render this component in the screen if it can be rendered.
Definition: Component.cpp:9
virtual void Update(float deltaTime) = 0
Update this component according to the deltaTime.
Component()
Definition: Component.cpp:3
Definition: Component.hpp:13
Definition: GameObject.hpp:12