SDL SPOOKY PLATFORMER ENGINE  0.2.0
An implementation of a platformer using sdl, implemented using an entity component system and efficient collision management.
CollisionReceiverPlayer Member List

This is the complete list of members for CollisionReceiverPlayer, including all inherited members.

ColliderReceiver(GameObject *myself)ColliderReceiver
CollisionReceiverPlayer(GameObject *myself)CollisionReceiverPlayer
OnCollision(ColliderInfo myComponents, ColliderInfo otherComponents, CollisionType cType)CollisionReceiverPlayervirtual
_myselfColliderReceiverprotected
healthCollisionReceiverPlayer